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Graphically, this is a series of stereotypical sci-fi monitors, along with a textbook map of the globe. It's hard to imagine the sense of progression not being higher, if the player could take over individual regions per game, instead of getting the whole world then having their victory reset. While more types of genetic mutations and even different kinds of diseases will get unlocked, at the end of each round the stats are reset. The other is the lack of a real sense of progression.
![plague inc evolved pc plague inc evolved pc](https://cdn.ndemiccreations.com/image/155-h650.jpeg)
One, more minor then the other is the constant sense of needing to maintain your commanding lead over the cure. The sense of progress in here is more fleeting then the moment of success for two reasons. While the momentary elation can be swayed into dark waters with a spike in the cure, something undermines the experience even more. Because one must think quickly, results are mapped just moments later, and the sense of pride is almost constant - one second a move is made, and the next one plays out the results. Plague Inc is simple enough to grasp, but it's even simpler to fail.īecause the games end so quickly, progress is instantaneous, and it's refreshing. It's sudden, unexpected, and frequently unfair. Either the entire world map is covered in red dots, or a cure sneaks up on you, almost like the antithesis of a zombie biting your neck. It's all very simple, which could explain why every "match" is so quick.Ī successful game lasts roughly ten to fifteen minutes, until one of two things happen. They also need to keep an eye on the bottom right hand corner of the screen, which shows them how well a cure is spreading. The player just needs to click on a country to see how well their disease is performing at any locale. DNA points will have to be collected from around the map, which can used towards upgrading the disease, and further wreak havoc on the world.
![plague inc evolved pc plague inc evolved pc](https://i.ytimg.com/vi/7WmusmCQIyM/maxresdefault.jpg)
A starting destination will be chosen afterwards, and off the deadly plight goes. The player will pick a type of disease between bacteria, viruses, or a myriad of other disease types. Plague Inc: Evolved is a prime example of why genre labels still work sometimes, as it is, in the purest sense, an RTS.